Ahn. Good work. Keep exploring and experimenting. Next version, walk Spud off the locator. For animation where the character has a lot of contact with the ground, leave the locator in place. For animation where the character spend a lot of time off the ground (e.g. a run, a jump, flying), then animate the locator. By leaving the locator in place in a walk you avoid having to counter animate foot positions as the locator translates and often results in ugly foot slides.
Ahn. Good work. Keep exploring and experimenting. Next version, walk Spud off the locator. For animation where the character has a lot of contact with the ground, leave the locator in place. For animation where the character spend a lot of time off the ground (e.g. a run, a jump, flying), then animate the locator. By leaving the locator in place in a walk you avoid having to counter animate foot positions as the locator translates and often results in ugly foot slides.
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