Friday, June 3, 2011

Spud Walk Cycle

1 comment:

  1. Ahn. Good work. Keep exploring and experimenting. Next version, walk Spud off the locator. For animation where the character has a lot of contact with the ground, leave the locator in place. For animation where the character spend a lot of time off the ground (e.g. a run, a jump, flying), then animate the locator. By leaving the locator in place in a walk you avoid having to counter animate foot positions as the locator translates and often results in ugly foot slides.

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